Items

Currency orbs

Our own crafting currency: orbs that reroll, upgrade, corrupt and socket your gear.

The orbs

Every orb drops on its own, exactly as often as the rune named on its card: it sits next to that rune in the drop tables with the same weight, so any monster that can drop the rune drops the orb just as often.

Corruption Orb

Item level 75 · As common as a Pul rune; in Tier 3 maps, as common as a Lem rune

In the game

Shift + Left-click it, then click a weapon or armor: corrupts it (one random property, or it fails and becomes a corrupted rare)

Orb of Shifting

Item level 60 · As common as an Um rune

In the game

Cube with a magic item: rerolls its magic properties

Orb of Remaking

Item level 70 · As common as an Um rune

In the game

Cube with a rare item: rerolls its rare properties

Orb of Ascension

Item level 75 · As common as an Um rune

In the game

Cube with a magic item: turns it into a rare item

Socketsmith's Box

Item level 70 · As common as a Vex rune

In the game

Cube with a white item without sockets: maximum sockets

Cube it with a rare or unique without sockets and Transmute (or Shift + Left-click it, then click the item): 1 to 3 sockets (2 most often)

Orb of Fortune

Item level 80 · As common as a Mal rune

In the game

Cube with a unique or set item: rerolls it (it can fail and become rare)

Spellbook

Item level 85 · Doesn't drop from monsters yet

In the game

The long forgotten Spellbook of Zhar the Mad

Cube it with a magic item and see its power

Corruption

Shift + left-click the Corruption Orb, then click a weapon or armor. The item gets one random property from its slot's list below and is marked Corrupted. In about 26% of uses it bricks instead: the item is rerolled as a corrupted rare of the same base and item level.

In testing Put the Corruption Orb and one weapon, armor or quiver alone in the Horadric Cube and press Transmute. It works on every base, and a corrupted item can't be corrupted again.

bowq

OutcomeChance
25% Chance to Pierce38%
+1 to All Skills38%

xboq

OutcomeChance
25% Chance to Pierce38%
+1 to All Skills38%

Helms

OutcomeChance
Socketed ((1-2))16%
+1 to All Skills8%
All Resistances +(10-15)%14%
+(30-50) to Life12%
(15-25)% Better Chance of Getting Magic Items12%
+(20-40)% Enhanced Defense14%

Body armor

OutcomeChance
Socketed ((3-4))18%
+1 to All Skills4%
All Resistances +(10-20)%16%
Damage Reduced by (5-8)%8%
+(40-70) to Life12%
+(30-60)% Enhanced Defense16%

Shields

OutcomeChance
Socketed ((2-4))16%
+1 to All Skills4%
All Resistances +(10-20)%16%
(10-15)% Increased Chance of Blocking12%
+(15-25)% Faster Hit Recovery12%
+(30-60)% Enhanced Defense16%

Gloves

OutcomeChance
+(10-20)% Increased Attack Speed14%
+(10-20)% Bonus to Attack Rating12%
All Resistances +(5-10)%14%
(10-20)% Better Chance of Getting Magic Items12%
(2-3)% Life Stolen per Hit8%
(2-3)% Mana Stolen per Hit8%
+(5-10) to Strength8%

Boots

OutcomeChance
+(10-20)% Faster Run/Walk14%
All Resistances +(5-10)%14%
+(10-20)% Faster Hit Recovery12%
(10-20)% Better Chance of Getting Magic Items12%
+(5-10) to Dexterity12%
+(20-40) to Life12%

Belts

OutcomeChance
All Resistances +(5-10)%16%
+(30-50) to Life16%
Damage Reduced by (3-6)%8%
+(10-20)% Faster Hit Recovery12%
+(5-15) to Strength12%
+(20-40) to Mana12%

Weapons

OutcomeChance
Socketed ((2-4))14%
+(30-60)% Enhanced Damage14%
+(10-20)% Increased Attack Speed12%
+(10-20)% Faster Cast Rate12%
+1 to All Skills4%
(10-20)% Chance of Crushing Blow8%
(10-20)% Deadly Strike8%
(3-6)% Life Stolen per Hit4%

Other armor

OutcomeChance
All Resistances +(10-15)%20%
+(20-40) to Life18%
+(20-40)% Enhanced Defense18%
(10-20)% Better Chance of Getting Magic Items18%

Sockets

The Socketsmith's Box adds sockets two ways. In the Horadric Cube with a normal or superior weapon or armor without sockets, it gives the item as many sockets as its base allows. Alone in the cube with a rare or unique item without sockets, it rolls: 1 socket 25%, 2 sockets 50%, 3 sockets 25%. The game caps the sockets by the item's level as well as its base, so a low-level item may only get 1.

In testing New odds: 1 socket 40%, 2 sockets 45%, 3 sockets 15%, capped only by what the item's base can hold (where it can't hold 3, the 3 becomes 2), so low-level uniques get 2 and 3 sockets too.

To take socketed items out again, cube the item with a Hel rune and a Scroll of Identify: you keep the item and get back every gem, rune and jewel.