Tiered maps
Nine maps in three tiers, each opening a red portal from the Horadric Cube in Harrogath on Hell. Maps drop as often as a Mal rune, vendors in every town sell Tier 1, and three maps cube into one of the next tier.
Project Lage is a free mod made by a long-time Project Diablo 2 player. Many ideas are inspired by PD2, rebuilt from scratch for D2R with their own twist. Join the closed alpha and help shape the first season.
Free to play. The servers run on voluntary support (8% of server costs covered). Support the project
Project Lage comes from years of playing Project Diablo 2 seasons. It keeps what made that endgame great, like maps you push tier by tier, loot worth picking up and builds that were never viable before, and brings it to Diablo II: Resurrected with its own touch: our own maps, bosses, items and numbers, in full HD.
D2R deserves an endgame that keeps you playing long after Baal.
Everything marked In the alpha is in the game now, in single player and on the ladder. Coming up is being built and arrives in a later update.
Nine maps in three tiers, each opening a red portal from the Horadric Cube in Harrogath on Hell. Maps drop as often as a Mal rune, vendors in every town sell Tier 1, and three maps cube into one of the next tier.
Tier 3 maps run at monster level 87 with two fixed immunities, shown in colour in the map's name, plus one tougher and two weaker monster types, so every build has maps it can clear.
A 10×8 inventory, a 10×4 charm drawer that slides out of the inventory, and a 10×12 Horadric Cube that also opens beside the stash. Our orbs get their own slots in the stash's Materials tab.
All eight classes, the Warlock included, get stronger synergies and fixes for weak skills. Skills can be cast in town.
Every act's hire carries an aura that grows with its level, is tougher, and wears rings, an amulet, a belt, boots and gloves like you. Act 3 hires cast big elemental spells.
Every game drops loot as if five players were in it, higher runes drop more often, act bosses drop their quest loot on every kill, and cube rune upgrades no longer need gems.
Orbs of Shifting, Remaking, Ascension and Fortune reroll and upgrade items, the Socketsmith's Box adds sockets, and the Corruption Orb rolls one risky outcome on a weapon or armor.
New uniques like Koki's Ember and Emberwrought Crown, new runewords (Kindred, Wrath of Ages, Dawnward, Pale Lantern), stronger charms and jewels, and quivers that hold 500 arrows or bolts and refill themselves over time.
A built-in loot filter you can extend with your own rules from the launcher, a list of notable drops in the top left corner, light pillars and spoken calls for high runes.
Shift + click to identify, Ctrl + Q to identify everything, tomes hold 500 scrolls, scrolls cost 1 gold, and a Project Lage Guide in the pause menu lists our recipes, orbs, runewords and uniques.
A Battle.net-style chat on every page of this website and in the game: channels, whispers and a friends list on your Project Lage account. On the website your badges show next to your name, and guests can chat too.
A descent in the style of the first Diablo, floor by floor, deeper and deadlier with every set of stairs.
Straight from the alpha build. More arrive with every test round.
In-game screenshots arrive with the next alpha build.
The tools every map and town in Project Lage is built with.



Any monster that can drop a Mal rune drops a map just as often. Open a map in the Horadric Cube in Harrogath on Hell and a red portal takes you to its zone.
Immunities per map, shown in colour in its name. Champions and uniques can roll others on top.
Monster type with higher resistances than usual.
Monster types with lower resistances, so every build has a target.
Monster level, with 6 to 8 unique packs per map.
Our own layouts for map zones still being built, drawn straight from the map editor. Click a map to see it larger.











Map info on screen. Inside a map, its name, tier, monster level and boss show at the top of the screen, and map tooltips explain how to open each map.
The full list of changes in the alpha build. Numbers are still being tuned, so expect them to move between alpha patches.
| Area | Change | Details |
|---|---|---|
| Maps | Map items | Open a red portal to the map's zone from the Horadric Cube in Harrogath on Hell. |
| Maps | Three tiers | More unique packs per tier. Tier 1 and 2 maps open Hell Act 5 areas at their own monster level; Tier 3 maps run at monster level 87. |
| Maps | Tier upgrades | Three maps of a tier in the cube give one map of the next tier. |
| Maps | Map drops | Any monster that can drop a Mal rune drops a map just as often: 85% Tier 1, 12% Tier 2, 3% Tier 3. |
| Maps | Map vendors | Akara, Lysander, Alkor, Jamella and Malah sell Tier 1 maps on Hell. |
| Maps | Nine maps | Three per tier, from Rimefang Hollow in Tier 1 to Emberdeep Pit in Tier 3. |
| Maps | Map rules | Tier 3 maps: two immunities shown in the map's name, one stronger and two weaker monster types; champions and uniques can roll extra immunities. |
| Maps | Map info | Map name, tier, monster level and boss on screen; map tooltips; item level on gear tooltips. |
| Items | Players 5 loot | Every game drops as if five players were in it, even alone. |
| Items | Act bosses | Andariel, Duriel, Mephisto, Diablo and Baal drop their quest loot on every kill. Bosses never drop potions, quivers, keys or scrolls. |
| Items | Higher runes | Each rune is twice as likely relative to the one below it. |
| Items | Rune upgrades | Cube upgrades take only runes, no gems. Hover a rune to see its upgrade recipe. |
| Items | Orb of Shifting | Rerolls a magic item, keeping its item level. |
| Items | Orb of Remaking | Rerolls a rare item, keeping its item level. |
| Items | Orb of Ascension | Turns a magic item into a rare one. |
| Items | Orb of Fortune | Rerolls a unique or set item into a new one of the same base at the same item level. |
| Items | Socketsmith's Box | Maximum sockets on a normal or superior item; 1 to 3 sockets (2 most often) on a rare or unique. |
| Items | Corruption Orb | Click it on a weapon or armor: one random property, marked "Corrupted", or in a quarter of uses a corrupted rare. Maps can't be corrupted. |
| Items | Unsocketing | Hel + Scroll of Identify + a socketed item returns the gems, runes and jewels. |
| Items | New uniques | Koki's Ember (+1 maximum golems), Frostvein Band, Ashspire Treads, Warden's Oath, Emberwrought Crown, Stormgrip, Coil of the Unbroken, Last Dawn Bulwark, Veilcutter, Hallowed Vestment. |
| Items | New runewords | Kindred, Wrath of Ages, Dawnward and Pale Lantern. |
| Items | Charms and jewels | Stronger Grand Charm damage, Small Charm life and resistances, jewel damage and attack speed; new Spellwoven and of the Steady Hand affixes. |
| Items | Token of Absolution | Orb of Shifting + Orb of Remaking in the cube. During the alpha Akara also sells it for 1 gold. |
| Items | Quivers | Quivers hold 500 arrows or bolts and Repair refills them, so plain Arrows and Bolts drop far less often. Barbed, Heavy, Razor and Siege quivers drop on their own. |
| Items | No super chests | The special chests in tombs, temples and other dungeons are ordinary chests with ordinary loot. |
| Items | Loot filter | Built in, with your own filters picked in the launcher; a drop list in the top left, light pillars and spoken calls for Pul to Zod. |
| Items | Loot colours | Runes in orange with their number, orbs in purple, maps in gold. |
| Classes | Amazon | Javelin, bow and passive balance. |
| Classes | Assassin | Traps and martial arts. |
| Classes | Barbarian | Masteries, throwing and warcries. |
| Classes | Druid | Shapeshifting, summons and elemental skills. |
| Classes | Necromancer | Summons, poison and curses. |
| Classes | Paladin | Combat skills and auras. |
| Classes | Sorceress | More fire and lightning options, bolts, synergies and masteries. |
| Classes | Warlock | Miasma, blades and fire. |
| Classes | Mercenaries | An aura for every act's hire that grows with its level, more life, defense and resistances, Act 3 hires cast big elemental spells, and every hire wears rings, an amulet, a belt, boots and gloves. |
| Classes | Skills in town | Every class skill can be cast in town. |
| Storage | Inventory | 10×8, all of it for loot. |
| Storage | Charm drawer | 10×4 grid that slides out of the inventory; charms only work from there. |
| Storage | Horadric Cube | 10×12, the whole panel is storage, and it opens beside the stash. |
| Storage | Materials tab | Our orbs stack in their own slots in the shared stash's Materials tab. |
| Quality of life | Quick identify | Shift + left-click identifies an item; on a Tome of Identify, the whole inventory. |
| Quality of life | Identify all | Ctrl + Q identifies everything you carry. |
| Quality of life | Tomes | Tomes hold 500 scrolls; tomes and scrolls cost 1 gold. |
| Quality of life | Item hints | Orbs, runes and the Tome of Identify say what they do. |
| Quality of life | Project Lage Guide | A button in the pause menu (Esc) lists our cube recipes, orbs, runewords and uniques. |
| Quality of life | Chat | Channels, whispers and a friends list on this website and in the game, on your Project Lage account; badges show on the website. |
| No change matches your search. | ||
Exact numbers, drop rates and every skill change are in the player wiki. Alpha patch notes are posted to testers with each build.
Games are hosted by players through D2RLoader's TCP/IP multiplayer. Your ladder characters are stored on the Project Lage server, so the season and its leaderboard stay honest.
ProjectLage.exe downloads your ladder characters before you play and uploads them while you play. Ladder characters live in their own save folder, so your offline characters are never touched. The server keeps the last 20 versions of every save.
Ranked by level, then experience. Filter softcore and hardcore and every class. Fallen hardcore heroes stay on the board, struck through. Open the leaderboard.
Every season starts fresh with new characters. When a season ends its characters become read-only and the final standings stay on the site.
ProjectLage.exe installs the same mod build and the pinned D2RLoader version for every player. On the ladder, only approved plugins load; anything else is set aside while you play and put back afterwards.
| Plugin | What it does | Where to get it |
|---|---|---|
| Project Lage | The mod's own plugin: charm drawer, quick identify, map info, chat. | Installed by ProjectLage.exe |
| Bind And Summon | A separate D2RLoader plugin by its own author, allowed on the ladder in the version pinned for the season. Not part of Project Lage. | Nexus Mods (download it yourself) |
ProjectLage.exe installs and updates Project Lage on your own Diablo II: Resurrected (Windows). Anyone can download it and play single player. The multiplayer ladder needs an account, which comes with an alpha invitation.
Alpha build. Single player and the ladder are both in alpha and change often: expect frequent updates, balance changes and the odd bug. The launcher updates itself and backs up your saves before every update.
Your own copy from Battle.net, with Lord of Destruction. Project Lage builds the mod from your install, so no game files are ever downloaded.
Download ProjectLage.exe to play single player. For the ladder, request an alpha invite below: invited testers get a ladder account.
It installs and updates everything: the mod, the matching D2RLoader version and its settings. It backs up your saves before every update, and if a D2R patch gets ahead of D2RLoader it waits instead of breaking your game.
Start ProjectLage.exe ladder, sign in once, and host or join games from D2RLoader's Multiplayer screen (TCP/IP). The host opens TCP port 4000 for others to join.
Never take a mod onto Battle.net. Project Lage always starts offline through D2RLoader and never connects to Blizzard's servers, so your Battle.net account stays safe.
Project Lage is coming soon. The alpha is small on purpose, so every tester's feedback counts. Leave your details and you'll hear from us when your invite is ready.
The offline mod is free and stays free forever. Running the multiplayer side is different: the ladder server, the save storage, the updater downloads and the work on new features all cost money every month.
To keep the game running with multiplayer support and to keep upgrading the features, Project Lage needs a little financial help. 1 € per season is enough for now to keep the work going.
The rest still comes out of the developer's own pocket. Every euro helps keep the servers running.
Donations are voluntary and never needed to play. They give no in-game advantage, so the ladder stays fair. Any amount helps. The pool updates by itself and never shows names.
It is coming soon. The closed alpha comes first, then the first ladder season. Alpha testers hear about dates first.
Yes. Project Lage has multiplayer through D2RLoader: players host their own games over TCP/IP and everyone else joins from a game browser. Characters live on our own ladder server, with softcore and hardcore seasons and a public leaderboard. None of it touches Battle.net.
Project Lage gives you a 10×8 inventory, a separate 10×4 charm inventory that slides out of it, a 10×12 Horadric Cube and extra shared stash tabs. Tomes hold 500 scrolls and Ctrl + Q identifies everything. Details are in the wiki.
Not in the base game. Project Lage adds an endgame map system: map items open red portals to their own Hell zones in three tiers, with a boss in every map, rare and terrorized map versions, crafting orbs and a pinnacle boss. See the maps page.
Yes. Project Lage is a free fan project, and the offline mod stays free forever. You only need your own copy of Diablo II: Resurrected. The multiplayer servers run on voluntary donations; 1 € per season keeps them going.
No. Project Lage is made by a long-time PD2 player and many ideas are inspired by PD2, but it is its own mod for Diablo II: Resurrected, with its own maps, bosses, items and balance. It is not affiliated with the PD2 team.
Project Lage never connects to Battle.net. It runs offline through D2RLoader, and multiplayer goes through D2RLoader's TCP/IP and our own ladder server. Never try to use any mod on Battle.net.
No. Ladder characters start fresh each season and live on the server in their own save folder. Your offline Project Lage characters stay on your PC and keep working.
ProjectLage.exe checks your game build. If a patch arrives before D2RLoader supports it, it tells you to wait instead of starting a broken game, and picks up the fix as soon as it is released.
All eight, including the Warlock. Every class has rework changes in the alpha.
Offline, it's up to you. On the ladder only the approved plugins load, currently Project Lage's own plugin and Bind And Summon (which you download from Nexus yourself).
One player hosts from D2RLoader's Multiplayer screen and opens TCP port 4000; the others join from the game browser or by address. Everyone needs the same Project Lage build, which ProjectLage.exe takes care of.
The same as Diablo II: Resurrected on Windows. The mod adds no noticeable load.